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### Godot version
3.4 beta 5
### System information
Linux Manjaro, GLES 3, Intel Kaby Lake
### Issue description
1) If you somehow get out of the [Perspective] (portals enabled) mode in…
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The current subgroup proposal is lacking a subgroup barrier, though it was present in the naga prototype implementation. In this issue I will try to motivate why we need it, suggest semantics includin…
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- **Interface**
- Mobile support
- Touch events wherever the mouse works.
- Pretty, fast 3D graphics without Java/flash/special plugins.
- This works pretty well, but there is room for mak…
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I am assuming this plugin is not working for me because my `EXTRUDE_MAXLENGTH` is 200mm
Can you detect the error Ill have to check exactly what it says, it comes through terminal
In settings a…
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@will-moore @joshmoore @constantinpape
What is meaning of the channel dimension for the label images?
I could imagine:
1. It _must_ be a singleton dimension, where only channel `0` exists
2…
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Build finally finished, complete with 3d printed case. Thanks for all who created and assisted! :-)
I'm loath to put the case up as printable files, as this is a very personalized build, but if Ren…
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here a list of cool apps from avlinux distro
Alsamixer (mixer for the Alsa sound server)
Ardour (digital audio workstation)
Audacity (audio recorder and editor)
Avidmux (video editor)
Cinelerra-GG (…
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This would be cool for collaborating on skeleton annotations. CRDTs such as [automerge](https://github.com/automerge/automerge) could be used for that.
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Hi,
I tried to install this NPM package and it failed. When I hardcoded samchon to 2.0.7 it worked fine.
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Dear developer, I exported the edited txt file using your editor and found that I can't use it for 3DGS rebuild, it always reports an error, can you tell me how to rebuild the edited scene correctly?