-
```
What steps will reproduce the problem?
1. Compile IDAPython with hexrays support and IDA SDK and HexRays SDK from 6.5
release
2. Install it as wrote in readme
3. Run IDA and load any IDB (x86 or …
-
```
The num_reserved_wanderers cvar doesn't seem to do what we thought it did.
Wandering common density is still uneven on 2.2.0.
Possible fixes:
1. Find how the director allocates common, and coerc…
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When I run UE 5.3.2 Game (Wild Life), the game immediately crashes. Attaching the log
[UE-5.3.2-crash-log.zip](https://github.com/praydog/UEVR/files/13978119/UE-5.3.2-crash-log.zip)
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* (Once we have evac shuttle) don't allow it to be called when shuttle is called.
* Don't allow it to be called in the first n (15?) minutes (probably after the first minute or two in case of issue /…
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We all know this happens, but let's not forget about it and maybe eventually fix it, since HL1 client DLL doesn't have this issue (discord integration related maybe?).
Pretty useless ST:
```#0 Q_…
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Steps to reproduce:
1. Extract the rc1 files to `path\to\Half-Life`
2. Extract `steamaudio_api\bin\Windows\x86\phonon.dll` from the 2.0.18 release to `path\to\Half-Life`.
3. Run `OpenAL Half-Life`
…
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From IRC:
```
[18:35] squeek
[18:35] can you possible
[18:35] possibly
[18:35] make it so class configs are only execed on class change?
[18:35] rather than every time you spawn
[18:35] or make…
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As I stated in the title, it would be appreciated if we could get an option to precache radio sounds, just like the original CS Bot Enabler. you can even use the CS Bot Enabler and enable the option a…
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```
What steps will reproduce the problem?
1. Compile IDAPython with hexrays support and IDA SDK and HexRays SDK from 6.5
release
2. Install it as wrote in readme
3. Run IDA and load any IDB (x86 or …
-
Hello i see one cvar in game.cfg i like very much but is just for grenade,
// Drop a grenade after player death
// 0 - disabled
// 1 - drop one the grenade
// 2 - drop an everyone grenades
//
//…