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**Operating system or device, Godot version, GPU Model and driver (if graphics related):**
OS: Linux Mint 64bit
Godot Engine v3.0.alpha.custom_build.8c08f23
GPU: NVIDIA Corporation GF119M [GeForce …
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We propose that WebGPU accept HLSL shaders as input.
1. HLSL is by far the most common source language for shaders. There is a huge amount of existing content as well as an extremely large, stable …
grorg updated
6 years ago
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A part of #27.
Implementing cluster shading to replace current tile-based deferred shading.
http://www.cse.chalmers.se/~uffe/clustered_shading_preprint.pdf
http://www.humus.name/Articles/Practi…
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Hi, I'm looking for a way to loop through a list of uniforms (for example, light sources) in the shader, but I can't find one. I can't use `while` to do the looping because `getUniform` operates in a …
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Hi,
this is a bug https://github.com/vbextreme/RigsOfRodsFedora/issues/1 because the code is broken and not compile under linux.
i'm here for more information.
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`bt f`
```
(gdb) bt f
#0 0x0000559a9ce1a2a0 in ()
#1 0x00007ff451871aa7 in schedule_frame_handle_idle_timer (data=0x559a9cc8d1f0) at ../subprojects/wlroots/types/wlr_output.c:551
outpu…
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LoadModel with textures, Lights, Shaders, Blendings, DrawText, Audio, Controllers, etc
xaota updated
7 years ago
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After flying with the camera into a light (VFC enabled) the triangles drawn drop to 0 & you cannot escape the darkness.
Minor issue, since in the game you should not be able to touch the lights any…
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Hi,
I have just updated sway, and since when I press CMD + SHIFT + C ( reload ) sway just crash...
Here is my config
```
# Read `man 5 sway` for a complete reference.
font pango:FuraMono Ne…
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For Global illumination check:
http://perso.telecom-paristech.fr/~boubek/papers/FLC/