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Heyhey,
first would like to mention that I really appreciate rl_tools.
While trying out I encountered an error when building the examples that include the tensorboard option. I receive a fatal…
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Set the project to process physics updates at 60 frames per second to achieve smooth animation and realistic motion in the pendulum simulation.
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There are some things i've wanted to do, but can't due to how fabrica works:
- Spell card without spell attribute icon or [Spell Card}.
i'm making the soul cards from the orichalcos arc, and nee…
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## Feature description and background
Currently, the Kubernetes operator supports generating XCom output through job output. But as for receiving XCom input, it only provides the most basic approach …
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Arrange the nodes in Godot to create a hierarchical structure, with the pivot point as the root and both pendulum arms as sequential children.
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- [x] I have searched the [issues](https://github.com/sdispater/pendulum/issues) of this repo and believe that this is not a duplicate.
- [x] I have searched the [documentation](https://pendulu…
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Walking by inverted pendulum
- Like a segway, weightshift
- Stabiliziation is basis
Walking with staightend knees
- Increase walkhipheight to maximum
Regarding Stabilization
- predicting imp…
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* [ ] around the world
* [ ] trickeration
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Please consider the following N-pendulum model (adapted from https://github.com/OpenModelica/OpenModelica/pull/10471#issuecomment-1753193826):
```modelica
model NPendulum
protected
constant Inte…
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We need a better README which explains how to build and run project in development. I'm interested in contributing into this project.