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The camera's orthographic size (zoom) should change when entering certain triggers for cinematic effect.
Accomplished basic functionality with a zoomtrigger prefab object, the attached script has ser…
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It's such a awesome project! We can modify to use the most news Unreal systems, like Smart Object, Mover (When goes stable) and other things!
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I am currently experiencing some issues when building for 64-bit with the MoPub bindings.
The IPA gets created fine enough, but the 64-bit slice won't work, since the MoPub bindings aren't built for 6…
jsras updated
9 years ago
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As seen in Mad Game Tycoon, that the player has the opportunity to refine or perfect a game with different studios; As for example, optimization, bug repair (not included in game developers and whethe…
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```
One thing from an old parser that I liked (Spyle's parser) was the
crafting/fishing/mining/etc area, where you could go in and see in summary
what your results were.
I'm not asking something to f…
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### Expected Behavior
1. I'm a curator of a studio that has hundreds of curators. But I don't want to be a curator.
2. Go to the studio's curator tab
3. Remove myself as a curator
### Actual B…
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I know this has been discussed previously as something that needs to be worked on separate to the Customer/Memebr issue.
I thought it best to bring up an issue here so it doesn't get forgotten.
I've…
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The file path (eg. `/my/inlude/path/to/file.effekt`) and the module path (e.g. `module path/file`) can differ.
Now assume we include an import statement in another file:
```
import path/to/fi…
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Note, I was not able to reproduce this after updating the iPad to iOS 13.5.1.
### Steps to Reproduce
Sign into an account that manages a lot of studios so that the Add to Studio modal will have a …
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I am running windows and I have issues with installing this project, specifically for the **torch encoding** package.
Some primary error include:
`error: ninja: error: loading 'build.ninja': The …