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My code is trying to add a gameobject to a array, but its adding "null" to a list, this causes the problem that the tower wont detect the enemy in any way.
![image](https://github.com/GaMerijn2/SD2…
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```
[Info : Unity Log] Saving file
[Info : Unity Log] Backup save called
[Error : Unity Log] UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets…
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I've added a full scene for the OldMill and tried to wire up Portal01 to teleport users there. Can you take a look and see if I've done this right? And that users can teleport "back" to the mainScen…
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Versions:
Unity 2019.4.13f1 and DOTween v1.2.420
Bug:
The fadeSecquence below does not call onComplete (FadeComplete) 100% of the time.
Reproduce:
Instantiate a new GameObject with the compon…
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Write scene loader -> App.init()
Pseudo scene file:
scene
- maincamera
- gameobject
- name
- component
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[Netcode] Received a packet with an invalid Hash Value. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include…
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Hi! I'm using the Perception package in a URP project, so I'm using the 0.11 version.
I want to label objects spawned by users at runtime and refer to the suggestions in #467. When there are no obj…
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- client/game for window netcontroller and menus
- scenery gameobject construction into gamecontroller?
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```
What steps will reproduce the problem?
1. create a gameobject with multiple materials in its children
2. Call FadeFrom on it
What is the expected output? What do you see instead?
All the material…