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This [ZIP file](https://github.com/KhronosGroup/SPIRV-Tools/files/6327176/shaders.zip) contains two large, nearly identical shaders in SPIR-V form that differ only as follow:
- `shader-with-debugPrin…
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I was chatting with @unconed about using glsl-parser to handle the new structs and arrays that I using in a refactor of [ThreeJS's lighting BRDFs](https://github.com/mrdoob/three.js/pull/7324). He sa…
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Hello,
I would like to make a PR to improve the video ouput, applying some shaders. I am not very familiar with dotnet. I created a short demo in python, where I get the video stream from USB, disp…
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Using pull request #63 I was able to build in Linux, some of the tests fail under mesa -
```
test array-globalconst-init-in.txt
glsl compile error:
0:1(10): error: GLSL 1.50 is not supported. Suppo…
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Hello,
I've noticed that at least a few slangp shaders have no equivalent in this repo. I'm thinking about these ones in particular: https://github.com/libretro/slang-shaders/commit/93baa7ffac9fc79…
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This is from mozilla bugzilla issue
https://bugzilla.mozilla.org/show_bug.cgi?id=1633092
TB build failure: GLSL optimizer output causes a compiler error (GCC-9) error: comparison of integer expressi…
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I was working on vert-1 and it stopped recompiling when I'd save. I refreshed the browser (Chrome) and the following error was shown on screen and logged to the command line. I'm using vs code as my t…
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OS: Artix Linux 64-bit
Building OpenSpades from the source works perfectly fine, however upon launching the game with the OpenGL renderer it starts loading and then crashes with the following message…
Ixve updated
5 months ago
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您好,目前我发现镜面IBL中的预滤波HDR环境贴图并非是根据粗糙度生成的mipMap图,这导致了对于不同粗糙度的镜面反射都一样
![image](https://github.com/user-attachments/assets/f96cfeb9-733d-4187-9916-54284c9f69cc)
可以从上面的图片看到,铁桶上方锈迹斑斑的地方反射也很强
// Prefi…
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## Description
While playing within the first 5-10 min of playing a game with Dolphin core, the whole of retroarch freezes and doesn't respond to any controls. I'm not sure if this is a retroarch i…