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Since radv would get support for the graphics pipeline libraries very soon, so the Steam Deck, and i guess it will be the preferred path, it would be nice to be able to to turn off the Steam pre-cache…
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For performance, I'd like to render the scene to an off-screen buffer that renders each pixel as an entity encoded into RGBA. Picking is then as simple(😆) as querying this buffer and doing a lookup to…
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### Describe what you were doing
It keeps crashing when I want to save my progress as a backup
### What does the crash message say?
panicked at /Users/runner/.cargo/registry/src/index.crates.io-6f1…
57383 updated
1 month ago
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### Describe what you were doing
Quitting the game
### What does the crash message say?
panicked at 'Unexpected non-object value in object vector', core\src\avm2\amf.rs:99:34
### Ruffle Version
0…
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My TV is set to output 4k60fps, and it does this when the reshade shader hasn't been activated. Once I do, it drops down to ~30fps and remains like that until the Deck is rebooted. I'm a total newbie …
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- [ ] Implement `distance` clang builtin,
- [ ] Link `distance` clang builtin with `hlsl_intrinsics.h`
- [ ] Add sema checks for `distance` to `CheckHLSLBuiltinFunctionCall` in `SemaChecking.cpp`
- [ …
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![2024-11-24_11 41 57](https://github.com/user-attachments/assets/11b2e4f7-faee-4fe9-a7d3-d913549aa1a6)
UI starts to flicker when the glowing outline appears. Also a huge grave outline appears floati…
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This issue focuses on porting the Godot Shaders repository from Godot 3 to Godot 4.3. The repository contains a collection of shaders and demo scenes for 2D and 3D games. The goal is to update the sha…
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### Describe the project you are working on
A 3D game with cel shading.
### Describe the problem or limitation you are having in your project
As the issue #484 said, godot shader handles each ligh…
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### Describe what you were doing
click player
### What does the crash message say?
panicked at C:\Users\15898\.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgpu-0.19.4\src\backend\wgpu_core.…