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* **Addon:** UE to Rigify
* **Steps to Reproduce the Problem:**
1. Import FBX from Unreal with Animation.
2. Create a custom Template for FBX.
3. Set Template to a Custom Template with the So…
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Hello, I'm noticing a small glitch, not sure if this is technically an issue with this addon or if it's more to do with UE5.1
The issue is that when I import a baked Manny anim from Blender (using UE…
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I'm currently doing some animation with NLA strips and multiple scenes using a single character rig. In the scene I created this character in, Wiggle 2 works just fine. In another scene I linked the c…
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Hi Diarmid, not urgent but I was trying to get a basic example working but was not successful. Here is the sample project, all it is doing is loading a street and then trying to load 1 instance of an …
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Hello, can you give me a detailed instruction, thank you.
I import an obj in blender, I don't know how to set 1-52 frame, and I get this error.
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AttributeError: 'NoneType' object has no attri…
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Similar to this issue I was having with shape keys: (https://github.com/KhronosGroup/glTF-Blender-IO/issues/1932)
I am experiencing an issue with skeletal animations where when I play them one at a…
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It might be an exceptional case, but I'm trying to export an animation from toolbox of an .szs file from the original splatoon on the wii u, but importing just the animation into blender, not the mode…
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* **Addon:** UE to Rigify 1.6.0
* **OS:** Windows
* **Blender Version:** Blender 3.3
* **Steps to Reproduce the Problem:**
When I'm trying to combine nodes in Bone Remapping when Source to Deform …
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Thanks for your fancy work. I run evaluator.py file and the output file is .npy. Could you please give me some suggestions about transferring the output file to video?
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Are there any plans to be able to export to BVH in the future?