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This isn't showing up for me, don't think it'll show up for many. However, on my website many users do play on very low end computers (chrome books) and the rendering of the game gives of cutting fram…
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Roughly 80% of our queries bottleneck are preventing iterator invalidation and unpacking columns. The latter of which we have a decent solution at #27
However iterator invalidation is pretty trick…
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## 🎭 Input masks
Useful for `DatePicker` and `TimePicker`.
> * [Text Mask](https://text-mask.github.io/text-mask/)
> * [Cleave.js](https://nosir.github.io/cleave.js/)
- [x] #1102
## ♾ Vir…
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The title describes it, just adding this as an issue, to remind us that we want to go through all the hardcoded values (like character count for both posts and bios etc,) and decide which we want to p…
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Allow a player to use rocket launcher (RL), hand grenade (HG), grenade launcher (GL), and BFG to give themselves boosts.
**RL, HG, GL, and BFG should only affect the player, not anyone else.**
T…
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### Have you searched the existing suggestions?
No
### What is your suggestion?
with the new addition of winds, a new idea came up, boosting with multiple boosts. how it would work is winds would f…
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Intended behavior for Abattoir is that it needs to be bought (for infinite goats) ten times within 1 NP (like Time Reaper). The way I wrote it was basically copying the Time Reaper code and changing r…
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Some thoughts:
* (huge) performance-boost by requiring dates to always be wrapped inside `date()` in expressions
* ~~disable repeat-position-injection (which is a workaround for https://opendataki…
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# The main problem and my fix
When **g:gruvbox_material_diagnostic_text_highlighting** is set to 1 there is some nice highlighting but in my opinion it can be pretty hard to see, especially when th…
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Festival (0, ecological): non-stacking buff for squads in district
on #define() pick a interesting Ritual (spell)
#automatic = false
town#lastfestival //at least one month between festi…