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To improve on collision detection for concave polygons, use triangulation instead of a convex hull.
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## Requirements
In the game world, a mechanism is needed to detect when two entities collide into each other. A new entity type must be created that enables collision detection and notification of co…
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### Description
Overview of your issue here.
### Your environment
* ROS Distro: [Noetic]
* OS Version: e.g. Ubuntu 20.04
* Source or Binary build?
* If binary, which release version?
* If s…
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It is already implemented a detection collision system but the collision is not handled. This means that as is a robot can pass through a wall or another robot.
We should implement a system that m…
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Performance would be increased with reduced stuttering and hard stops as the robot approaches an obstacle
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```
What steps will reproduce the problem?
1. From org.anddev.andengine.examples package open BasePhysicsJoinExample.java.
2. Modify onLoadScene() by removing anything involving the "Shape ground"
ob…
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```
What steps will reproduce the problem?
1. From org.anddev.andengine.examples package open BasePhysicsJoinExample.java.
2. Modify onLoadScene() by removing anything involving the "Shape ground"
ob…
-
```
What steps will reproduce the problem?
1. From org.anddev.andengine.examples package open BasePhysicsJoinExample.java.
2. Modify onLoadScene() by removing anything involving the "Shape ground"
ob…
-
```
What steps will reproduce the problem?
1. From org.anddev.andengine.examples package open BasePhysicsJoinExample.java.
2. Modify onLoadScene() by removing anything involving the "Shape ground"
ob…
-
```
What steps will reproduce the problem?
1. From org.anddev.andengine.examples package open BasePhysicsJoinExample.java.
2. Modify onLoadScene() by removing anything involving the "Shape ground"
ob…