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### Thanks for giving yabridge a shot!
- [x] I read through both the troubleshooting and the known issues sections, and my issue wasn't listed there
### Problem description
When I install the Vulka…
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awesome job you do, pls Can you add d3d12 and binkw64, got game run only on it ❤ (*^_^*)
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**Describe the bug**
Trying to use DirectX 12 with Unity and I get this message:
[AVProMovieCapture] Limitations of Basic Edition reached:
• D3D12 is not supported, please switch to D3D11. Abortin…
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**Release Type**: Official Release
**Version**: 3.0 and 3.1
**Platform(s)**: Windows
**Describe the bug**
Unable to run the sample projects, such as simple audio, JumpyJet, Space Escape etc.…
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Hi, I'm unable to get this working using the Oculus VR setting in iRacing, it loads in the screen mirror and I can move it around, but not in the Quest itself it just continues to show the app loading…
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I'm attempting to create an overlay based on a D3D11 texture using the IVROverlay::SetOverlayTexture method, however I don't appear to be having much luck here.
If I use an RGB texture, I just get a …
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Pipeline state
- [ ] Dynamic state
- [ ] Shaders
- [x] Blend State
- [ ] Pipeline layout
- [ ] Rasterizer state
- [ ] Vertex input
- [ ] Depth/stencil state
- [ ] Input assembly
- [ ] Ren…
paroj updated
4 years ago
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```
D:\Projects\Apps\Sanji.to\sanji>flutter run -d windows
Launching lib\main.dart on Windows in debug mode...
Building Windows application... 236.1s
√ Built bui…
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When opening menus such as the graphics options or the phone messages there is a ton of flickering
https://github.com/doitsujin/dxvk/assets/46948241/79af0915-4c72-4cb6-b6f6-795970d50211
### Soft…
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We currently use a full-screen GPU compositor with individual layers being repainted on GPU as-needed, and Metal/OpenGL/D3D repainting the composited result to the window's entire backbuffer each fram…