-
**Describe the bug**
Inside the the Material editor, The color selector section allows you to set a texture for the "Base Color". If you are using a sprite image (1 column) with a very very tall grap…
-
Hello, I hope this message were understood, I know it is a bit long so for my convenience I wrote it in Spanish (I am Chilean) and translated mostly with Google Translate, I hope @nesbox and @oblerion…
-
**Godot version:**
3.1-beta.1
**OS/device including version:**
- Windows 10
- GTX 1060 _(417.22)_
**Issue description:**
I'm a beginner so it's probably my implementation that is…
-
Currently the bullet is shot from where the player / enemy gameobject is or where the weapon gameobject is (since weapon is placed where the player / enemy gameobject is when instantiated).
Set the w…
ghost updated
8 years ago
-
**Godot version:**
3.2.2
**OS/device including version:**
GLES3
**Issue description:**
This particle can be shown on macOS, Android devices, however, when run on iOS device that s…
-
Hello, as the issue #2 says, it's not possible to go beyond 64x64, but still i have a question.
Cannot i add 3x 64x32 verticlly? like:
![image](https://github.com/Arch-Mina/Assets-Editor/assets/…
-
Changing a costume's type (SVG bitmap) while editing it does not work as expected. The original costume is not changed. When changing from bitmap to SVG the newly created costume is appended at the e…
-
### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/4ian/GDevelop/issues)
### Describe the bug
I've reported here https://forum.gdevelop.io…
-
### Godot version
4.0.1
### System information
Arch Linux
### Issue description
There are certain .jpg images where Godot just cannot import the image. The image is not corrupted, all f…
-
### Tested versions
-Reproducible in 4.3dev5.
### System information
Windows 11 - Godot v4.3dev5 mono - Vulkan (Forward+)
### Issue description
Scenes used inside a TileMap as a ScenesCollection …