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Currently we are using filler sprites from Super Mario World for our basic enemies. We'd like to locate some animation sheets for enemies that would be more fitting in this game, preferably enemies fr…
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**Describe the bug**
They can literally shoot you during animations. The game is IMPOSSIBLE with the Grunt disk. While enemies are coming down (Ex. elevator level) they INSTANTLY shoot you after they…
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With raycasting they should be able to see properly and avoid colliding with each other and walls.
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I'm doing Chaos runs in hell and it's pretty easy for my character until I have to hit the seals that release the venom lords, when I teleport to them my bot teleports in the middle of them and I even…
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Love the paladin protection rotation.
However would ask one thing and that is a check is made to not attack units that are not incombat with you if you are in combat.
Its happens when u are tanking …
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**Description**
Chams With Visible Check (By Changing The Color From "White" For Example When Item,Enemies,Etc Are Behind A Wall Or An Object, To "Green" For Example When Item,Enemies,Etc Are Visible…
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현우의 최근 코드를 보면 다음과 같은 메서드가 필요함을 볼 수 있다.
``` c++
void SplashPoisonBullet::move()
{
...
QList splashed_enemies= SplashRange->collidingItems();//splash범위 안에있는 item들
for (size_…
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A few passive skills where you get 1 random of these every time you level up.
I think we could start with 3-5 passives, if they're easy to implement maybe we can try more.
Overall passive skills are …
c12hz updated
2 months ago
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Traceback (most recent call last):
File "run.py", line 6, in
from main_menu.main_menu import MainMenu
File "D:\Tower-Defense-Game-master\Tower-Defense-Game-master\main_menu\main_menu.py", …
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Sounds have been moved but some entities link to the old locations (switches, blocks, doors,...)