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At the 33 line.
`if ((GazeManager.Instance.RaycastLayerMask & this.gameObject.layer) == 0)
`
I think judge whether a layer in the layerMask,probably use
`if ((GazeManager.Instance.RaycastLayerMask & (…
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Holotoolkit-Unity is failing WACK compliance. I was testing my own changes and noticed the failure. I cloned a clean repo at commit 82fc64462b987f1d572d0db9bb3b39fe8f1a56f0 and found the same failure.…
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I'd like to discuss creating a formatting document for use in the HoloToolkit that sets some ground rules about formatting and styles.
for example:
- Using explicit vars instead of implicit.
- …
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So I was running debugging to watch for error messages, and upon loading a scene I got the following error message.
Exception thrown: 'System.NullReferenceException' in UnityEngine.dll NullReferenceE…
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I'm using the latest version of holotoolkit, the spatial mapping worked for some days but suddenly it stoped. Now when I go to the device portal it says 'Failed to get surfaces' and everything works f…
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`Assets\HoloToolkit\SpatialUnderstanding\Scripts\SpatialUnderstanding.cs(53,17): warning CS0162: Unreachable code detected`
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I am facing an issue with the intended method to implement the gaze stabilizer in conjunction with the gaze manager in the current HoloToolkit. As of now, the gaze stabilizer exposes a simple `UpdateH…
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Hello
I want to use this Toolkit for my Unity project, but just today i upgraded my stuff to version 5.5. I see some changes in the code collide with my previous experience.
1) How do i do AirTa…
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I'm just having trouble getting a listener on the root object to raise events properly.
```
RootSyncObject = SharingStage.Instance.Manager.GetRootSyncObject();
objElementAdapter = new ObjectElement…
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