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Hi,
I created a new window and the effect was right in UnityEditor. When packaged into AVP, the window turned gray and had no blur effect, including other UIs that were different from those displaye…
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### Environment
- Unity Version: 2022.3.1 or 2022.3.4
- Quest Pro (Runtime Version:57.0.0.261.669.517337457)
### Description
I'm experiencing an issue related to space boundaries on Oculus Quest…
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## Describe the bug
When the user attempts to build a project and deploy it to the Oculus Quest using the Build And Run button in the Build Settings, the build will fail with errors similar to #100…
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## Describe the bug
Far ray origin rotating with camera when using handtracking.
## To reproduce
Steps to reproduce the behavior:
Use HandInteractionExamples scene with Oculus link (also b…
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---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 2023-09-25 12:07:31
Description: Exception in server tick loop
net.minecraftforge.fml.config.ConfigFileTypeHandler$ConfigLoadin…
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### Describe the bug?
All model files are now treated as unknown files and import a file since the last update
### To Reproduce
import any model format (tried with .fbx, .blend and .gltf file…
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## Describe the bug
I was trying to play with Oculus Quest and MRTK. I setup MRTK in a blank unity project and loaded the hand interaction scene.
As i was starting to interact with the scene, i noti…
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### Problem description
Before upgrading to version 2024031 of texlive-bin, everything worked fine. After upgrading, I get the following when running `pdflatex`:
```
kpathsea: Running mktexfmt p…
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```
I am currently using Frotz 1.6 (the latest at the time of writing) using an
iPod Touch iOS 5 (or whatever Apple's calling it. Also, don't ask me about the
gen. It was bought in January 2013 and …
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**Describe the bug**
a minimal scene in URP runs at 30 fps on the oculus browser with some sporadic spikes above that, but its objectively locked to 30 frame rate
**To Reproduce**
Steps to reprod…