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So compute shaders would be nice eh? cc Discord Message 733464114797477988.
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Same issue tried with : Complementary, SEUS Renewed, BSL, Astralex.
https://imgur.com/a/Ok1UOGA
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https://www.shadertoy.com/view/MlGSDK
https://www.shadertoy.com/view/ldcXDr
https://www.shadertoy.com/view/WtKGWG
https://www.shadertoy.com/view/WdSGRR
https://www.shadertoy.com/view/wd3czn
https…
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**Describe your suggestion**
How about supporting geometry shader?
It would help me to draw more complex shapes.
**Additional context**
Here is an example implementation: [GeometryShaderTest.j…
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Should be able to toggle shaders on and off
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Changes to the shaders seems to be rather impactful on the library size. To minimize that we can try to make use of https://www.npmjs.com/package/glsl-minifier which also benefits from a forked versio…
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**Problem:**
As a programmer I collect snippets, e.g. hash functions, SDFs, post effects, which I use when playing with shaders.
I keep these snippets in private shaders. To find a specific snippet…
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```
Make an itemclip shader which is solid for items (weapons/ammo
boxes/health/powerups/etc) so they don't fall through after spawning but make
it non-solid for everything else (players/bots/projec…
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```
PDF spec is available on jme_private channel
```
Original issue reported on code.google.com by `ShadowIs...@gmail.com` on 24 Sep 2010 at 3:32
- Blocking: #64, #208, #64
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```
PDF spec is available on jme_private channel
```
Original issue reported on code.google.com by `ShadowIs...@gmail.com` on 24 Sep 2010 at 3:32
- Blocking: #64, #208, #64