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### Describe what you were doing
click player
### What does the crash message say?
panicked at C:\Users\15898\.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgpu-0.19.4\src\backend\wgpu_core.…
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When moving the camera around the terrain, I occasionally see random flashes. They occur on average about every five minutes during gameplay. The flashes of light usually appear around a black dot.
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I use the following code to render a mesh from one view:
```python
mesh.textures = TexturesUV(
maps=init_texture.unsqueeze(0).to(device), # / 255
faces_uvs=fa…
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Mod added: embeddium 1.0.11+iris 1.8.0-beta5+monocle 0.1.7-alpha3.
Shader packs tested: Complementary (Reimaged/Unbound), Aurora's Shaders, Makeup Ultrafast
Hardware: no independent graphic card…
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Direct illumination simulation with SPICE kernels
- It should be able to reproduction of eclipse during Mars swing-by.
- To be clarified: Use geometry shader to calculate normals of Mars model or jus…
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For performance, I'd like to render the scene to an off-screen buffer that renders each pixel as an entity encoded into RGBA. Picking is then as simple(😆) as querying this buffer and doing a lookup to…
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I have this error on both WPF and Winforms demo.
![image](https://github.com/hjoykim/THREE/assets/106614552/2723abc4-343d-4628-bf5c-f562c8f2acb7)
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- [ ] Implement `ddx` clang builtin,
- [ ] Link `ddx` clang builtin with `hlsl_intrinsics.h`
- [ ] Add sema checks for `ddx` to `CheckHLSLBuiltinFunctionCall` in `SemaChecking.cpp`
- [ ] Add codegen f…
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The readme of ShaderFlow contains a modified DepthFlow shader with a Music Visualizer glued on top and it looks amazing.
The DepthFlow shader can be refactored into a standalone file defining a struc…
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Hello.
Thank you so much for the recent fixes to argument buffers and especially argument buffers for iOS support!
Unfortunately I still have some issues with bindless textures which prevents me fro…