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The buzz words I looked for in the grapefruit source were 'hitarea' and 'static'. I'm presuming that static is applied to the body of something that is collidable but it also has to have a hitarea?
I…
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Hello. I used this asset a few months ago when I was learning Unity and it worked just fine. I have attempted to use it now, and I receive the same error every time.
Assets\Tilemap\Rule Tiles\Rule…
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On Linux / master
![demo](https://user-images.githubusercontent.com/564458/31895944-708e6b08-b80a-11e7-9f96-519eca7d5daf.gif)
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I'm trying to import an extremely simple LDtk map. There's just one integer grid layer with one grid value and an entity layer with two entities. No tilesets or anything, just plain colors. But it's j…
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Add possibility to use one or more texture atlases as a tilemap texture.
A possible solution is to add an option in `TilemapTexture` with the name like TextureAtlases that will take a vector of tex…
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Gran parte de los recursos/imágenes de los niveles 1 y 2 no tienen normalizado el nombre.
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I recently updated from 1.12 to 1.16 and am seeing some significant performance issues. From around 5% CPU and 60 FPS (v1.12) to 100% CPU and 5 FPS (v1.16).
This performance drop appears to be bec…
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According to Bonkahe:
"you could make the camera only zoom to even numbers of pixels away and only move in increments that are perfect with the resolution of the tiles."
-which might fix the fli…
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When a tilemap is used, the actual tile order in vram does not really matter.
So it would be cool to have an option to reorder them.
The easiest versions would be:
- for fun / obfuscation
- orde…
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Get the first level shaped, textured, and ready for the implementation of a range of tasks.
So far I've made a very basic task system and a basic level, with some early textures and layout.
#8