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Optiroc
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SuperFamiconv
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, PC Engine and WonderSwan formats.
MIT License
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22
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convert palette, tiles, and map, back to png
#53
H-A-M-G-E-R
opened
2 months ago
0
Improve palette packing algorithm
#52
ISSOtm
opened
3 months ago
0
Update reduce_color method to be a bit more precise and round value.
#51
lintbe
opened
5 months ago
1
SNES color conversion
#50
H-A-M-G-E-R
opened
6 months ago
1
Converting an image with both transparent and black
#49
H-A-M-G-E-R
closed
6 months ago
1
Question about generating 32x32 sprites for the PCE
#48
zanto1
opened
7 months ago
3
WIP
#47
Optiroc
closed
8 months ago
0
WIP
#46
Optiroc
closed
8 months ago
0
Support multiple images as input
#45
AntonioND
opened
11 months ago
2
fix unpack_native_colors in wsc mode
#44
asiekierka
closed
10 months ago
0
mode7 conversion is buggy in no-remap mode
#43
clbr
opened
1 year ago
1
Megadrive binary outputs should be 16 bit big endian
#42
est77
opened
1 year ago
2
Error conversion snes RAW 2bpp to PNG 8x16
#41
hansbonini
opened
2 years ago
1
Block size over 16
#40
lintbe
closed
10 months ago
0
Initial WonderSwan support
#39
asiekierka
closed
2 years ago
2
SuperFamiconv palette: color 0 option is ignored when sprite mode option is set.
#38
est77
opened
3 years ago
0
Error when using PCE mode native palettes to generate tiles.
#37
est77
opened
3 years ago
0
v0.9.3
#36
ISSOtm
closed
8 months ago
5
-i and -n combined
#35
basxto
opened
3 years ago
0
Output of SNES's map data for non-8x8 tile mode is incorrect
#34
akumanatt
opened
3 years ago
2
Tile scrambler
#33
basxto
opened
3 years ago
2
Smart palette detection
#32
basxto
opened
3 years ago
2
Add 1bpp and 8x16 for DMG/CGB
#31
basxto
closed
3 years ago
1
Implement bare palette map output
#30
ISSOtm
closed
2 years ago
1
Document `superfamiconv map -P` option
#29
ISSOtm
closed
3 years ago
0
Define non-standard M_PI if not already defined
#28
ISSOtm
closed
3 years ago
1
Errors when using no remap, json palettes and 2 BPP mode
#27
est77
opened
3 years ago
2
Colours Don't Fit in Palette error when converting image to 2BPP tilemap.
#26
nikku4211
opened
3 years ago
4
Please support 8x16 on gameboy
#25
basxto
closed
3 years ago
0
add the possibility to specify a palette offset when generating maps.
#24
lintbe
closed
3 years ago
1
Palette Offsetting
#23
nikku4211
closed
3 years ago
1
Fix warnings in switches, add install target.
#22
lubosz
closed
3 years ago
2
can't use it at big image
#21
gizaha
opened
4 years ago
13
Report unique color count in tile when overflowing
#20
ISSOtm
closed
4 years ago
0
`-T` (at least) supports only base 10 & silently rejects malformed numbers
#19
ISSOtm
opened
4 years ago
1
Auto Pad width on command option
#18
oziphantom
closed
4 years ago
6
SNES 16x16 Tile Map is incorrect
#17
oziphantom
closed
4 years ago
3
What does this mean?
#16
oziphantom
closed
4 years ago
7
use generic gcc/g++ names when building via make on windows
#15
devinacker
closed
4 years ago
1
Support Mega Drive mode
#14
Optiroc
closed
4 years ago
1
Error in deciding to use horizontal or vertical flip ends up in using both
#13
Molive-0
closed
4 years ago
2
Support Game Boy Advance mode
#12
Rangi42
closed
4 years ago
9
Support Game Boy Color mode
#11
pinobatch
closed
5 years ago
2
Assigning palette index for maps
#10
h3xcat
closed
5 years ago
3
Wrong map results with an 8-bit PNG
#9
clbr
closed
5 years ago
2
Wrong map results when two colors are the same
#8
clbr
closed
4 years ago
3
Wrong map results when PNG has an index marked as transparent
#7
clbr
closed
5 years ago
3
Wrong results when passing in a 2-bit png
#6
clbr
closed
5 years ago
10
Add cmakelists, getoptw lib for msvc
#5
ARM9
closed
7 years ago
4
100% cpu usage infinite loop on Windows
#4
ARM9
closed
7 years ago
11
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