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Combine all meshes into one and use a texture atlas, presumably with a customized fragment shader to allow for wrapping textures that are looked up?
Shfty updated
4 years ago
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### System Information
TrenchBroom V2019.6 on Windows 10
### Expected Behavior
Scaling textures in UV editor using gray texture grid lines should be an identically simple procedure for both big t…
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If possible,I would like to know what changes do you plan to make/features you plan to introduce in the next few releases.
This is because J.A.C.K crashes frequently and won't work right on my PC,w…
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### System Information
OS: Windows 10 (build 17134), 64-bit edition
wxWidgets:
wxWidgets Library (wxMSW port)
Version 3.1.1 (Unicode: wchar_t, debug level: 1),
compiled at Feb 18 2018 18:36:35
…
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### System Information
e.g. TrenchBroom V2.0.0-RC4 on Windows 10
### Expected Behavior
### Steps to Reproduce
### Crash Info
In the case of a crash, please upload the generated stack tr…
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On TrenchBroom V2019.5-RC 4 on Windows 10 64bit
When loading the HL1 wad it displays the vertical wall textures properly in the inspector window, but when I filter for these wall textures it displa…
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### System Information
TrenchBroom V2.1.0-RC3
Is there a way to retrieve the current TrenchBroom version and write it down into the TrenchBroom Manual on compiling?
Thank you very much!
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### System Info
Windows 10 Home v.1803
GeForce GTX 1050 Ti
Intel HD Graphics 630
Intel Core i7-7700HQ @ 2.8GHz
16GB Ram
TrenchBroom 2019.6
### Expected Behavior
Whether utilizing my Nvidia…
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I really like TrenchBroom and appreciate all the work that goes into it, and I would love to support the project and the maintainers behind it. If you don't already have any channels for donating, you…
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Using the release build of netradiant-custom-ubuntu-18-04-x86_64. _(BTW what is ubuntu specific about this build??)_ netradiant-custom-20181213 on Manjaro Linux KDE with Nvidia proprietary driver.
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