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I've recently created an Explainer for what an API to extract a FaceMesh from a camera stream that can be rendered to/over would look like. While my current proposal is that it **not** (at first) inte…
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[escape example](https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_vrm-1.0_draft/README.ja.md#%E5%90%8D%E5%89%8D%E3%81%AE%E3%82%A8%E3%82%B9%E3%82%B1%E3%83%BC%E3%83%97%E4%BE%8B)…
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Forgot about that, those are completely ignored for now. Tags `M3AY` and `M3AX`. A table containing those is `AC-DC_Premium-1.4`.
Need to read more into vertex animation and how this is done in Uni…
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thank you for sharing your code. When I used the "fit-model-multi" project, I found the merged isomap had some flaws. For example, when I fit three images of a person to the model, the result isomap w…
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Goal:
Convert from FBX to USD, preserving morph targets
What I did:
Used USDPython 0.64 converter bellow:
https://developer.apple.com/download/more/?=USDPython
Output:
Opened in Xcode, but m…
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非常赞的工作!
可以分享下facescape拓扑下,进行example rig时参考的52个表情obj么
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I mostly want to use your hard-coded blendshape presets on Fuse characters' visemes for a lip sync project I'm working on over here: https://github.com/radiatoryang/lipstick
It'd help me out a lot …
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I trying make in-game character generator for godot. Like Skyrim or Fallout 3-4.
https://github.com/Lexpartizan/Go_MakeHuman_dot/
I make blend-file with one model with 200+ shapekeys. Importing to…
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**Godot version:**
`master` / dad47d8876de45132226985dbbd079e060f6facc
**OS/device including version:**
_Manjaro Linux 17.1_
**Issue description:**
In `ArrayMesh` API, there are several met…
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just a cube with 3.5 ml polygons
export glb - 746 mb, 10 minute ++
export fbx - 155 mb, ~1 minute
its not a bug, but it is impossible to work with this format