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Hi all,
I've been plagued with this issue for the last week and have exhausted all of Google looking for help. I had incorporated the plugin successfully and had login and leaderboard integration up …
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```
Hi,
I would like to request PINVOKE implementation of BulletSharp instead of
C++/CLI, having it into PINVOkE would help users to have cross platform
solution and will nicely work with OpenTK on …
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```
Current implementation lacks of features and does not provide good way of
developing them.
From my point of view it could be good
1. Move RpcLibrary into other repository specially for it.
2. Put…
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I'm guessing I'm just not seeing a readme somewhere about this change and how to make it work
I'm using Akavache from @paulcbetts and noticed that my project stopped running on ios complaining that i…
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```
Hello,
I've been using the P/Invoke version in Unity and it's been working great so
far. Yesterday I found out that creating a 6DoF constraint and calling
GetRotationalLimitMotor causes the Uni…
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I'm getting the following output from XCode:
[Play Games Plugin DLL] 01/14/15 18:36:55 +08:00 DEBUG: Entering internal callback for SnapshotManager#SnapshotSelectUICallback
[Play Games Plugin DLL] 01…
Tyhja updated
9 years ago
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```
What steps will reproduce the problem?
1. My Coordinate space is X(forward), Y (side), Z(up) (units are meters)
2. The HeightField is set to use upaxis 2(Z) and a byte[] of 256x256 floats in
(y *…
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I'm very excited to see work being done on dictionary support in the API, because this is something that could greatly help me solve a pressing problem.
##### Context
In the context of a Document Sto…
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I am having trouble getting Steamworks.NET working on an OS X port of a Monogame-based game. The Steamworks integration is already working on Windows.
I have downloaded the complete **Steamworks.NET-…
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I write games using Unity 3D.
Unity 3D uses mono to run managed code, while the engine itself is written in another language.
This means all extra programming happens using mono. Unfortunatly, it's a…