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The current in\_vgm GUI has a few problems:
- everything is crammed together
- There are only 24 check boxes for muting channels. However we have sound chips with 28 and 32 channels, so there are ch…
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I am trying the example code giving here
https://github.com/FreeOpcUa/freeopcua/blob/master/src/examples/example_client.cpp
Server in this case is a fanuc robot. My code exits while I try to creat…
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Which was your first language
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https://www.canva.com/design/DAFs1xGmOYk/kMgNFD0NyxRqgIsh_94H9Q/edit?utm_content=DAFs1xGmOYk&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Godot 3.x had visual scripting, but Godot 4.0 removed this. This is ult…
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Hi guys. Thank you for developing this amazing visual programming tool. I would like to suggest a feature to be included in Thunkable X.
**Is your feature request related to a problem? Please desc…
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```
What steps will reproduce the problem?
1. Navigate to /src/client/windows
2. Run the Gyp command
What is the expected output? What do you see instead?
I expect a Visual Studio solution to be gen…
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```
What steps will reproduce the problem?
1. Navigate to /src/client/windows
2. Run the Gyp command
What is the expected output? What do you see instead?
I expect a Visual Studio solution to be gen…
-
```
What steps will reproduce the problem?
1. Navigate to /src/client/windows
2. Run the Gyp command
What is the expected output? What do you see instead?
I expect a Visual Studio solution to be gen…
-
```
What steps will reproduce the problem?
1. Navigate to /src/client/windows
2. Run the Gyp command
What is the expected output? What do you see instead?
I expect a Visual Studio solution to be gen…