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The readme file should include the prerequisite SDKs and other setup steps as well as the proper build order for each solution.
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Assets/HoloToolkit-Examples/GazeRuler/Scripts/Test/LineTest.cs(21,13): warning CS0168: The variable `cameraDir' is declared but never used
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As we all know, there are losts of surface objects which will be ctreated after we use Spatial Mapping. Maybe it will be better if Spatial Mapping create those surface objects with a special tag? Beca…
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The url at https://github.com/Microsoft/HoloToolkit-Unity/blob/master/Assets/HoloToolkit/SpatialMapping/Shaders/Wireframe.shader#L35 no longer is valid. You can still access an archive version here: h…
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I don't know if the BuildWindow is stable yet but I haven't been able to get it to work.
I'm using Unity HoloLens 5.4.0b24-HTP (64-bit), Visual Studio 2015 Professional with Update 3 that came out a …
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Specifically...
HoloToolkit\SpatialMapping\Scripts\
SpatialMappingObserver.cs
SpatialMappingManager.cs
I compared the two and found vast differences. Being as Hologram 230 works well, I tried to pul…
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I think it makes more sense to have surfaceMaterial/**drawSurface** property pairing rather than surfaceMaterial/drawVisualMeshes.
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Assets/HoloToolkit-Examples/GazeRuler/Scripts/Test/LineTest.cs(15,18): warning CS0414: The private field `LineTest.created' is assigned but its value is never used
Please fix this issue by deleting t…
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Is the change from a 60 degree FOV to 16 degree FOV intentional?
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Hey again
Another thing I would be keen to share..
I’ve implemented a Color picker that is HL friendly:
- You can do “something“ with the currently gazed color
- You can do “ something” with the…