-
Hello,
I tried to parse this collada file with in mesh \, but `Document::from_file` return `Other("parse error")`.
I visualized it on online viewer so I guess the file is correct.
File:
```
…
-
https://www.researchgate.net/publication/220201819_Mesh_Comparison_Using_Attribute_Deviation_Metric
-
```
What steps will reproduce the problem?
1. load an .obj file with a .mtl file associated with it that has a texture file
What is the expected output? What do you see instead?
Expected output is a…
-
### Godot version
v4.0.3.stable.official [5222a99f5]
### System information
Windows 10
### Issue description
The normals for a polygon2D do not update when the polygon is transformed us…
-
i have modified the example code you gave slightly to work in tool mode, so i can update my mesh there and also for it to reuse the existing HTerrain object if present rather than create a new one
…
-
I am generating a few point clouds using Point-e and I want to improve the quality of it
Can I use Trimesh to do so that the output meshquality will be better
-
When I add the attribut creaseAngle='3.14' in my indexedFaceSet (to avoid points duplication)
I got a webGL error :
[GroupMarkerNotSet(crbug.com/242999)!:7012FFB03A7F0000]GL ERROR :GL_INVALID_OPERATI…
-
### Describe the issue
When I render images using the Front3D dataset, only the textures of the furniture are loaded correctly, while the walls and ceilings do not have any textures. Is this due to t…
-
I am working on version 3.4 and trying to diagnose an issue in collisions being missed between static triangular meshes and dynamic objects. Here is the unit test I set up.
A static PxTrangleMesh …
-
How do you write the object vertex normals into a 3D format?