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There is no splash sound when Lara jumps or falls into water. That's true for all game versions. For some strange reason apparently there is a splash sound in youtube videos of OpenTomb. `playsound(33…
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`ParIterable` does not have a `tapEach` method unlike the normal scala interface.
We should implement this
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In #4995 we added a tooltip description to the PA blooming setting. From it in our meeting yesterday concern was raised whether blooming is a fitting term for what it is. We want a descriptive and fit…
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This is discussing the **beta** (though I'm sure someone with free time could apply this to the alpha).
Feedback is an important aspect of game design. Without it, it's less clear to the player wh…
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**Description**
Pollution mechanic is the one I'll always cherish whether it's AdPother or Destroy. It's as fun as explosions, and tbh I just like Factorio. I also like how Destroy doesn't deal with …
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Please don't chastise me or reprimand me for asking this, but, before I go on,
just wanted to say that this emulator kicks the crap out of beta 1! To actually
be able to play Chrono Cross, Breat…
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The game seems to be lacking any sound effects (for collisions, explosions, events, etc.), so I suggest to add sound effects to the game.
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## What problem does this solve or what need does it fill?
A `StateScoped(SomeState)` entity might have a component that triggers `OnRemove` observers. However, any side effects of those observers …
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Apologies for the extreme newbie question. When I "import Effect.Random" in a Idris code file and "C-c C-l" it, it always has the error that "Can't find import Effect/Random".
I know when using Idr…