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I'm trying to load a glTF file from the application's AppData folder by using the absolute path.
This is the warning I get for all the assets:
`Invalid AssetDatabase path: C:\Users\xyz\AppData\L…
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```
Not sure how to make them, but I have 2 ideas.
1. Create 8 square terrains surrounding the main one (with the same size). They
need very decreased Hmap size, pages, layers (maybe just some textur…
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This is not a high priority compared to some other features but adding here for discussion and possible implementation down the road before I forget.
**Is your feature request related to a problem? …
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**Godot version:**
3.1 alpha #bde3e88
Mac OS X, High Sierra
**Issue description:**
Cannot Load an Image on New ImageTexture of a Sprite.
![screen shot 2018-10-19 at 11 15 24 am](https://user-…
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I'd like to implement right mouse click callbacks for 2 purposes and launch different popup(window) for selections.
firstly, the "node editor" has the callback for the right mouse click :
…
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**Is your feature request related to a problem? Please describe.**
When I'm looking through my list of assets in the in-editor asset browser, I cannot easily figure out which file I need unless I rem…
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### Tested versions
Godot 4.2
### System information
Godot v4.2.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22024.3) …
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### Tools
- [x] Level Editor(s):
* Hammer
* [Hammer++ (2013 SP)](https://ficool2.github.io/HammerPlusPlus-Website/download.html) [UNTESTED]
- [ ] Compiler(s):
* vbsp, vvis, vrad, vbspi…
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**Godot version:** v3.2.4.rc2.official
**OS/device including version:** Linux 5.10.13-2-MANJARO
**Issue description:** Shader does not work for the source node and his childrens being attached to Co…
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Hey another issue ive ran into and this one is particulary weird :
im using depthai from pypi to connect to the stereocamera and get some frames.
While it can use the python interpreter provided by …