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In an attempt to work around the issue I raise in #837, I tried to execute the following in the keydown/keyup event...
```vb
Image1.Source = App.Display.Bitmap
```
And nothing seems to happen.…
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I'm experiencing this using dwm with only the [swallow](https://github.com/bakkeby/patches/blob/master/dwm/dwm-swallow-6.5.diff) and [togglefullscreen](https://github.com/bakkeby/patches/blob/master/d…
2084x updated
2 months ago
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```
I have been evaluating 2D game engines for the Android. So far I have notcied
that none of the engines support any standdard tile map formats.
One of the biggest tile map formats on the iPhone …
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```
I have been evaluating 2D game engines for the Android. So far I have notcied
that none of the engines support any standdard tile map formats.
One of the biggest tile map formats on the iPhone …
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# Objective
Take the existing CCDR tools and make them:
- Easier to use
- More efficient
- Flexible, that can be linked to different datasets provided by RDL
![immagine](https://github.com/user…
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```
376.37 25.0Gb gainopts(StefCal.py:905:get_result): checking flagging
376.40 25.0Gb gainopts(StefCal.py:918:get_result): 0.00% (0/10654800) data points were flagged in the stefcal process. Can ta…
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## Background
We've been using Leaflet.js and CARTO for our interactive maps for many years now. After working on a side project that leverages mapbox-gl and kepler.gl (https://ilsolarmap.com), I s…
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Currently there is an artificial limit on number of resolution levels that can be encoded, based on
the tile dimensions. The standard allows up to 33 wavelet resolution levels. It would be better to …
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Hi,
I am trying to parse mapbox vector tiles using the mapbox-vector-tile-cs project which relies on protobuf-net to deserialize the tiles (see https://github.com/bertt/mapbox-vector-tile-cs). The…
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### **Godot version:**
- 3.2.2 (stable) - 64 Bit Windows Client
### **OS/device including version:**
- Windows 10 (64 Bit)
### **Issue description:**
In case of big Tilemaps the memory usage …