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On Android platform, we must subclass android.view.SurfaceView class in order to draw 3D content.
OpenGL ES does it by implementing GLSurfaceView.
To implement our VulkanSurfaceView.java, it must be …
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From your Research Paper, [Orientation angle estimation from PolSAR data using a stochastic distance](https://ieeexplore.ieee.org/document/6947230),
@Shaunakde @avikcsre
the outputs should come as …
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This issue persists on wayland (hyprland) and when two of my monitors, of different refresh rates are connected. Gamescope seems to be confused as to what refresh rate it should be running at, resulti…
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Running games with DXVK no longer sets present mode to the preferred present mode specified in MESA_VK_WSI_PRESENT_MODE environment variable.
Damavand (wine's builtin vulkan renderer) does not have s…
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Most modern games support HDR displays, and Vulkan supports this with respective surface formats and color spaces. E.g. `VK_FORMAT_A2B10G10R10_UNORM_PACK32` and `VK_COLOR_SPACE_HDR10_ST2084_EXT`.
…
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Hi, thanks for this awesome project!
I can't get `tile-drawing` to work as transparent. If I register `tile-loaded` then everything works just fine. But with the default mode, the alpha channel of …
Aiosa updated
5 months ago
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I'm trying to run glxgears inside gamescope:
`gamescope -W 1920 -H 1080 -- glxgears`
and I get the following output:
```
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
P…
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### Describe the bug
If you install and try to play the game Divinity Original Sin 2: Definitive Edition normally via heroic on the latest version of Fedora KDE Wayland the game crashes after pressin…
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https://github.com/warmcat/libwebsockets/issues/2261#issue-849757598
Triggered 100 parallel connections and reconnected all the 100 connection every 5 seconds .
Same deadlock issue occuring ag…
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[The Vulkan loader architecture](https://github.com/KhronosGroup/Vulkan-Loader/blob/master/docs/LoaderInterfaceArchitecture.md) and implementation shield Vulkan applications as well as the Vulkan ICDs…