-
#### Summary:
The section on HMMs in the user's guide should be rewritten to use the new(ish) built-ins
#### Description:
Replace this user's guide section: https://mc-stan.org/docs/2_29/sta…
-
For a long time now, we've observed how OpenGL loses against the Direct3D render system in Ogre. Finally had a go at reviewing Ogre's OpenGL render system on a scene with about a thousand objects, whi…
-
### mpv Information
```bash
This is the first version in which the problem can be reproduced.
Found by bisecting. The problem also happens in master (3ab989e554)
mpv --version
mpv bad1-dirty Copyr…
-
I tested this with go 1.14 on MacOS with all dependencies fetched today. After starting the app, the remote app becomes unresponsive after the first key press.
I tracked the problem down to this ap…
-
### What I expected
I have an EditControl in which I want the polygon and rectangle draw tools available initially. Once a user draws a shape, onCreated is being triggered, and I update the props t…
-
This is a meta issue to track progress for Aquarium improvements, When complete, the workload will be better suited to show backend optimizations.
Items to be completed (in no specific order):
-…
-
```
If one static vertex buffer contains data for multiple objects, and those
objects use different sets of vertex attributes, then the first draw call will
translate all the data as the one set of …
-
?????????
-
Just pulled latest code, its still going into non-fastpath using GS which is very slow compared to true VPRT vertex+pixel only path.
Code even asserts so:
in programd3d.cpp
```
#ifdef ANGLE_ENABLE_W…
-
AGI TOT as of commit [43f58e352c](https://github.com/google/agi/commit/43f58e352c10968c4478f4e3c27e3688f03742fa), Host OS is Linux tracing on Google Pixel 5, Android 11.
This is a follow-on issue …