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SpatialMappingComponents, which includes the SpatialMappingRenderer and SpatialMappingCollider are no longer necessary, as these components are now built into Unity.
The proposed plan is to remove th…
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The following directories containe some binary objects that are imported from the HoloToolkit project. They are provided for both x64 and x86. This causes Unity to throw an error as the editor can onl…
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I have cloned and successfully built HoloToolkit-Unity. However, when I try to do Assets -> Import Package -> Custom Package… I get the following error:
`Failed to import package with error: Could…
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clicking the menu button for launching the shared service doesn't do anything,
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The current content in the phone branch should be pulled into master as it is not strictly phone specific.
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HoloToolkit has a cursor asset that uses a shader called UI-default.shader in Assets\HoloToolkit\Input\Models\Cursor\UI-Default.shader". As a result, Unity confuses using its own UI\Default shader an…
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What's with all the unsafe code?
yosun updated
8 years ago
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Great toolkit!
But I hope to import this toolkit to my project more easily.
Is it possible to prepare a unity-package of this toolkit?
Double-clicking a unity-package file, UnityEditor import this p…
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I've noticed a strange bug which seems like a race condition: sometimes, when looking at the debug output of the Sharing sample you get a "User joining session" debug print but after that it seems to …
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The preferred method for getting spatial mapping data into Unity is to use the Windows Dev Portal for capturing a 3D model of the room and then loading the meshes from that model. We're currently upda…