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Using Oculus 1.19.2
![2023-05-22_19 55 00](https://github.com/shiroroku/LootBeams/assets/20433987/d4bba6dc-c6d8-42f4-ba57-39456b584b99)
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This could just be user error on my part.
For my project I'm attempting to target Steam VR for desktop, and Oculus for Android (Quest 1/2) but it seems that input fails to register when targeting O…
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Not sure if this is going on but whoever has the Oculus needs to test this (Brian).
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It would be great to have some data about how oculus-bridge compares to other solutions.
Are there any benchmarks/latency measurements that help one choose between
- oculus-bridge (websocket, Win/Mac)…
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Is there a reason that ports must be manually configured?
Sadly, on my Windows machine, there's so much random stuff running, including Docker and Oculus software, that uses ports in the range that…
Sgeo updated
6 months ago
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Nice. Would it be possible to support the two different ways that the Vive and Oculus controllers work with the thumb?
On Vive, we touch the touchpad, *click* the touchpad, and grab the axis value …
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The extension is attempting to download `lldb` and `debugcito` from the https://www.oculus.com/fb_lldb_vscode_runtime_download endpoint but it seems this since has been taken down rendering the extens…
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When in the MCM menus, the buttons that are displayed to accomplish actions do not actually work for that menu. For instance, the specified A button does nothing but the Right Trigger button accompl…
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Hello! I really appreciate the work you've put into this overlay to make ED VR more accessible to people like me who can't spend a hundred dollars on a joystick. I've spent all day today trying to set…
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Everything is working fine up until it is time to map the Oculus Touch controllers. The game does not detect the Joystick and Throttle axis outside the edit mode so This makes it impossible to input a…
rmndz updated
4 years ago