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Library\PackageCache\com.akb.knn@e5efc63758\Demo\KnnVisualizationDemo.cs(7,32): error CS0234: The type or namespace name 'ParticleSystemJobs' does not exist in the namespace 'UnityEngine.Experimental'…
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### Godot version
v4.0.stable.official [92bee43ad]
### System information
Windows 11 [Vulkan]
### Issue description
The turbulence influence min/max properties seem to apply across the …
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Here we collect a series of algorithms that have been repurposed for generative art
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I included your lib in one of my java based app. First time loading is too slow and halts the UI even after loading dynamically using `ViewStub`.
Throws following error:
`W/System.err: kotlin.Kotlin…
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Unsure if we want to implement this, but...
It would be cool to have wind emitters that push the player, enemies, etc. in a given area (or in a whole room). Visually it can affect the particle syst…
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We should be able to wrap a biased approximate interpretation in an unbiased interpretation using rejection sampling with a biased proposal. For example we should be able to use `moment_matching` #115…
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### Tested versions
- Reproducible in: Godot Engine v4.3.dev.mono.custom_build.a47830c66 (double precision enabled)
- Not Reproducible in: Godot Engine v4.3.dev.mono.custom_build.a47830c66 (double p…
TCROC updated
8 months ago
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Is it possible to recentre the whole system so that all of the particles a translated by a distance vector `[x, y, z]` so that a single topology's centre of mass is at `[0, 0, 0]` ?
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### Godot version
4.0.alpha8
### System information
Fedora 34, GeForce GTX 1080 (NVIDIA 510.60.02)
### Issue description
Particle collision with a GPUParticlesCollisionSDF3D does not wo…
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### liionpack Version
0.3.5
### Python Version
3.9.16
### Describe the bug
I tried to simulate a basic experiment using liionpack for a 1p100s battery pack using the DFN model and the Chen2020 pa…