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Bevy version: 0.7 and current `main`.
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Bevy's `Time` resource, which is the standard and recommended source of timing information in Bevy, that everything should use for anything timing-relat…
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Dear Warpx:
I tried using Conda to install Warpx from a Windows system. I followed the instructions and successfully installed it, but when I tried to run it directly using Python, I encountered some…
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**Describe the bug**
Area layer issue:
- Area2D will only use its layer attributes to find objects
- Objects not on a layer, but shares a mask layer with the area's layer, will be falsely detecte…
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## Expected behavior
Adding dependencies in manifest.json as explained in "Installation guide via UPM" should list the package in package manager allowing it to be installed in the project.
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### Describe the project you are working on
A game that uses collision layers.
### Describe the problem or limitation you are having in your project
There is a neat feature to be able to [name coll…
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One of the first thing we should decide as a community is how long this learning program should take. I propose that a well designed one year program would probably be sufficient to get an aspiring de…
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After finishing hierarchical porous network, its time to create a suitable geometry.
We have two choice:
StickAndBall
GenericGeometry
We had some problem in this section some of them were resulted…
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Currently I managed to successfully implement the projectile for the spawning of the projectile, but I am unable to get the collision logic to work as it always triggers the on_body_entered signal eve…
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For my little game project built with Bevy, it'll be nice to have Send traits implemented on structs or classes that will just be fine with them, since it's a requirement for Bundles and Components in…
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MOVE GRID CONTROL
Move the grid snapping system from the object properties to a global location at the top menu bar so can be toggled quickly based on what is being edited. It is not a per-object pro…