-
```
I would be grateful if you could add a Circle primitive to AndEngine (a
primitive like the existing Line and Rectangle).
```
Original issue reported on code.google.com by `victorcl...@gmail.com…
-
```
I would be grateful if you could add a Circle primitive to AndEngine (a
primitive like the existing Line and Rectangle).
```
Original issue reported on code.google.com by `victorcl...@gmail.com…
-
There are a number of potential issues with bracket matching in the view engine.
- Quote characters are ignored
- {=Html.Button("Insert a { character")} will match the { inside the string and clos…
Feefa updated
7 years ago
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soupi updated
8 years ago
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We were discussing this on the IRC, and me and sorta @kiljacken both agree that they could be really convenient. For instance in the string library, to compare a string the code is:
```
func compare(…
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When using a pipeline with a geometry shader, and said geometry shader takes a different input primitive type than was supplied to it, it'll cause the following crash:
``` text
Debug message with hig…
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*Originally created by @nrc (https://github.com/rust-dev-tools/rls-analysis/issues/87):*
Need to be `primitive` rather than `type`. cc https://github.com/nrc/rls-analysis/pull/85
Can probably be h…
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Currently we implement IntoArrayVariant for all T: IntoCanonical by first calling into_canonical and then downcasting. This hides that there is a potentially expensive decoding step going on.
We sh…
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# Pair Grade: 2.7 (graded by Divya)
[Installation Check](https://lindaliu1202.github.io/lindaliu_blog/jupyter/2022/08/28/installation_check.html)
[Key Learnings on Primitives](https://lindaliu1202.g…