-
**Describe the feature you'd like**
Allow users to create and load custom writers and readers in the procedural and the scene format plugin.
-
Thread to collect reference work flows.
Procedurally Crafting Manhattan for Marvel's Spider-Man
https://www.youtube.com/watch?v=4aw9uyj9MAE
-
Maybe we can get some options to move it everywhere. Procedural or with x & y. The aktual choice's are not my favourite.
-
Maybe instead of using full-sized textures for message fields, generate the fields procedurally? (either from smaller images or using `pygame.draw` primitives)
-
Would be cool to be able to bind new `ifvisible` instances on procedurally created windows. I.e.:
```JavaScript
const w = window.open(...);
const wVisible = new ifvisible(w);
wVisible.on('blur', …
-
Here's the list of the Rust compiler errors that the compiler can emit according to https://doc.rust-lang.org/error-index.html. All old errors (i.e. marked with `Note: this error code is no longer emi…
-
Hey, when using a density map for procedural hair generation, strands appear also in areas where the texture is completely black. In principial, the density works, but there seems to be no way (?) to …
-
# 객체 지향 프로그래밍(OOP: Object-Oriented Programming)
객체 지향 프로그래밍은 프로그램을 어떻게 설계해야 하는지에 대한 개념이자 방법론 중의 하나이다. 객체 지향 프로그래밍, OOP는 왜 등장하게 되었을까?
## 1. 절차적 프로그래밍(Procedural)
- 초기의 프로그램 방식
- 말 그대로 `절차`. 기…
-
**Your Godot version:** This documentation was used in 4.1 and 4.2
**Issue description:** I'm a volunteer at Helsinki city's youth organization called [GameDev Club](https://nuorten.hel.fi/en/thing…
-
If the framework was extended to have some kind of memory caching ability it allow us to explore more advanced concepts. for example if there was a player in the sketch with a health bar it would be g…