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# Ce que vous pouvez faire
# Ce que vous ne pourrez pas faire en Unity
(_Sauf avec un expert en Shader_)
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gen_vulkan_shaders failed at
```
Command::new(vulkan_shaders_gen_bin)
.args([
"--glslc".as_ref(), "glslc".as_ref(),
"--input-dir".as_ref(), vulkan_shaders_src…
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The shader keys or object pin updaters aren't working for them. This is a problem because it prevents shader parts from being used multiple times in the same shader.
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标题已经描述了我的问题
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I am not sure, how to use bind group other than 0 for my compute shader. Is this functionality available?
```wgsl
@group(1) @binding(0)
var value: i32;
```
It seems that by default it goes t…
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With shaders being able to react to the mouse now, like in CubeLines, one shader I think would be really cool is fluid simulation that interacts with the cursor. One example on ShaderToys is [Chimera'…
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This entire thread relates to these 3 games:
* Barnyard
* Skyrim
* Fallout: New Vegas
**First Issue**
When adding lights to meshes (following the proper steps), the lights "float" and are attac…
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When in the globe, most shaders render the "outside" world pitch black. The "inside" globe space is also quite dark, despite being in daylight. Is there anyway to define a default light level within t…
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Since we can now move particules with a constant velocity vector, we can implement a velocity update shader to modify particules speed over time.
A great goal is to make a N-Body simulation given gra…
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-add colored specular support without the need of stacking the meshes
-add phongalbedotintboost (csgo exclusive)
-make halflambert be disabled with $phong 1 ($phongdisablehalflambert)
-add $diffuse…