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Are there any plans on converting the DirectVolumeRendering Shader to ShaderGraph shader? If not, how would you go and do it? Thank you in advance!
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This should use the updated code created for xc3_lib once it's more finalized due to better performance and reliability compared to the implementation in this repository.
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### Description
Title; If you try working on shaders, the code completion box/intellisense doesnt appear, but Tabular Elf helped me find that by turning feather off you can get code completion boxes …
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##### Issue type
Bug report
##### Minetest version
```
0.5.0-dev-4f688d5
```
##### OS / Hardware
Operating system: Windows 10 64bit
CPU: AMD FX 4130
##### Summary
I'm trying to use a…
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### Describe what you were doing
Quitting the game
### What does the crash message say?
panicked at 'Unexpected non-object value in object vector', core\src\avm2\amf.rs:99:34
### Ruffle Version
0…
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## Description
If a scene a no active light, Panda3D emulate the behaviour of the fixed pipeline of OpenGL and adds a fake light with color (1, 1, 1, 1)
In the forum it is said that to disable …
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In "ds-hybrid-scalefx.glslp" shader there is no "Show both small screens" option in the parameters, an option that is in "ds-hybrid-scalefx.slangp" but this doesn't work for me. Is there the possibili…
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### Tested versions
Godot 4.3.
### System information
Godot v4.3.stable (77dcf97d8) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Laptop GPU (NVIDIA; 32.0.15.6614) - …
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**Description**
As the title describes. A non-const static data member in a templated struct will fail to compile. Having a non-const static data member in a non-templated struct works just fine as d…
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I'm working on a hefty compute shader project in WGSL and running into a pair of issues that feel very constricting.
1. The only way to have runtime _or_ pipeline-sized array bindings is to use one…