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While the provided `main-tot` builds could be considered useful for end users, they are not practical in the context of continuous integration which depends on deterministic builds (where dependencies…
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## New Super Lucky's Tale
#### Game Update Version : 1.0.44
#### Current on `master` : 1.0.6909
Loads and plays smoothly.
#### Hardware Specs :
##### CPU: Ryzen 7 5800X
##### GPU: NVI…
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Are there any plans to support VK_KHR_external_memory or something similar with ArSession_setCameraTextureName? It would be great to use Vulkan as a render backend but as far as I understood you only …
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Currently, rg3d only supports OpenGl. OpenGL is good for small engine, but rg3d is getting bigger. There's three main modern rendering interfaces out there:
- Vulkan,
- DirectX
- Metal
Fortuna…
ghost updated
10 months ago
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Metal has strip cut value of 0xFF..FF (depending on the index format) at all times enabled.
D3D12 allows one to choose between no value, 0xFFFF, and 0xFFFFFFFF.
It's not entirely clear how to plea…
kvark updated
5 years ago
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on linux ubuntu-2404 + laptop, pipewire-camera backend gets initialized but see no camera. v4l2 actually sees 1 camera.
1bsyl updated
3 months ago
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https://www.phoronix.com/scan.php?page=news_item&px=Intel-IGC-Vector-Backend
https://github.com/intel/llvm/pull/1612/files
This could revolutionize 2D rendering performance (and/or efficiency) o…
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您好,请问一下,理论上说,ncnn gpu 代码可以编译成wasm版本,并使用手机的GPU来运行吗?
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### Problem
Currently, `gfx-hal` exposes a way to generate timestamp queries, there is no way to check whether timestamp queries are supported by the device, or get the period of the ticks returned…
bzm3r updated
4 years ago
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First off, this is really great work you've done here for us Godot devs. Hats off to you! But, I couldn't get this working on my machine (Windows 11)
When running the sample project (godot-4 branch…