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Hi, this project is very interesting. I've managed to build and run the app for the Mac desktop as well as webassembly. Then I ran into your recent youtube demo which showed the IDE running inside a 3…
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Good day,
I followed the documentation and created a build. But the VR mode ist not working, and this is the error I get in the Chrome`s console:
WebGL: INVALID_FRAMEBUFFER_OPERATION: drawElemen…
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[24.08.2023 12:09:16] jasiu-rozowyczlowiek:
[24.08.2023 12:09:16] jasiu-rozowyczlowiek
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**Description**
Using Google Chrome on an Android phone with Cardboard installed, I get the option to enter using Cardboard and it seems to work, except the separate images are too far apart. My VR h…
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DeoVR support is really nice! Let's take it a step further and support WebVR!
https://deovr.com/doc/webvr/type/hub
You can see this in action at:
http://www . sexlikereal . com/hub
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- A-Frame Version: 0.9.2
- three-version: ^0.102..2
- Platform / Device: iPhone X iOS 12.2
A-Frame is not loading properly on iOS in the Safari browser. A simple scene such as:
```
…
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## Acceptance Criteria
- [x] The listed features are documented sufficiently on MDN
- [x] BCD is updated
- [x] Interactive example and data repos are updated if appropriate
- [x] The content has…
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## Configuration
Wolvic version: main branch
Wolvic build ID: main branch
Hardware: Mobile phone
## Steps to Reproduce
1. Access the link: https://www.with.in/watch/breathe-peac…
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All HTML examples should follow best practices.
Media
* [x] All images should include an `alt` attribute
* [x] Create spreadsheet of missing alt attributes
* [ ] All images should aslo includ…
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In 2014 Mozilla started working on a specification called WebVR, that was meant to bring the VR capabilities of сontemporary VR devices to the browsers. It was later superseded by WebXR specification …