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### Describe the bug
Netty based client supports specifying metrics publisher. This seem to be missing from the CRT builder. This need to be supported to publish client side metrics.
With Netty cl…
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Mix node outages are noticeable to clients; makes everything slower; causes retransmits and message loss and so on.
We have some peculiar design constraints which limit what we can do to solve fo…
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To avoid raw text being sent (for example, http instead of https, or don't trust storage on a server (but some how trust is being delivered...)). Ideally something symmetric.
- [x] Initial decrypt o…
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Refreshing on a route other than the index path '/' causes an error getting that page. The problem is that the server does not have routing set up for paths other than index and its API endpoints. A s…
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Hi, amazing mod!
It would be optimal if the mod updates the other players waypoint using client side data (on a higher update rate) when other players positions can be optained without sending a re…
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### Describe the bug
When client-side navigating to a different route, the `window.location` property still holds the data for the previous route. This means that any components using this data displ…
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I haven't used this project yet but as a concept it is very interesting. I'm thinking that it could be used in frameworks like `Nuxt` which handle both server and client-side rendering.
From the do…
rchl updated
12 months ago
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To give the user a better playing experience, validate the input client side (only a single letter and not a number).
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We're trying to set up a connection pool on the client-side but haven't found a way to do so using https://docs.rs/jsonrpsee-core/0.20.1/jsonrpsee_core/index.html.
Our setup is simple: we create a…
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According to this [changelog](https://github.com/sk22/megalodon/releases/tag/v1.1.5%2Bfork.68) a while ago Megalodon implemented a client-side instance block for many servers the creator personally di…