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- [x] Enemy round system
- [x] Player starts each round
- [x] Enemy spawning system
- [x] Tower upgrades system
- [x] Tower placing system
- [ ] Tower Enemy prediction for more accurate shots
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It happens that all missions with this icon ![Immagine 2023-12-15 075411](https://github.com/pioneerspacesim/pioneer/assets/153892218/a57d8f28-c7b2-4a62-9a30-d79cae7335ef) , most of the time do not ge…
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The Mini ghosts that get larger and spook Knuckles and Rouge on stages like Death Chamber seem to crash the game when Randomize Enemies or Randomize Enemies Chaos is set to true and they appear in sta…
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> Not sure if it's intentional or not but the Battle mage baton that you get from the ring of blood in stranglethorn vale sounds and awful lot like a sword and not like a staff when hitting enemies.
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Cobblemon are dropping Yellow hearts when it normally should not (exclusive to Bosses with Health Bars like Wither), caused by mod's " [Cobblemon](https://www.curseforge.com/minecraft/mc-mods/cobblemo…
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Not much more than the title. I played Sun’s Song for the chest in the grave, and the ReDead was stunned. Unsure if this is intended behavior, but figured I’d open an issue just in case.
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```
I have seen bots occasionally spot enemies so maybe sometimes they are
switching to the binoculars and using them to spot.
```
Original issue reported on code.google.com by `ea...@djbarney.org`…
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The numbers and types of enemies spawned is hardcoded in Display.java right now. Implement a method or something else that can spawn a new instance of an enemy into the map on demand.
200 pts?
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Little happens when the enemies collide with the player. Collisions are already detected and handled by the code - the aggressive goblin causes the player to lose all health when touched. Should exten…
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LethalPresents is a mod that allows giftboxes to spawn enemies.
Could you allow the mod to have indoor enemies be able to spawn outdoors
I.E. a bracken could spawn from a box if opened on the surfac…