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... and those are the source of the black screen flickering artifacts.
Just a heads-up.
This is easily workarounded by setting model import settings of Normals to Calculate instead of Import.
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**Describe the issue**
A clear and concise description of what the issue is.
It appears that portions of video frames where the alpha is very low (video with alpha packing) don't render properly a…
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I need a Universal Render Pipeline Version Animation Sample!!!Thank you !!!
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![pic435i](https://user-images.githubusercontent.com/31947421/56025228-477c5280-5d44-11e9-9bb2-e7638ee6d6ac.jpg)
Depth camera is on, but it's output nothing.
(Unity Version2019.1.0b10,everything is …
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按照操作步骤 点击转换无效
能否留个联系方式 方便询问问题
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In the regular HDRP lit material, when transparent - there is a toggle mode to enable "Write transparent motion vectors". It is essential to have the same feature in the Crest HDRP ocean material, so …
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**Describe the bug**
While capturing from editor using realtime capture and recording for stereo 360 there will be instances where occasionally (seems random) one of the cubefaces turns black. I am r…
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May be related to HDRP / URP. Appears to be on the latest engine version.
![image](https://user-images.githubusercontent.com/29056263/129519128-617823c5-2183-40a3-bc2a-c84f62db37b4.png)
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2018.4.18f1 is good.
2019.3.xxxx is no good.
I hope that I can use this zed-unity on 2019.3.xxxx.
But I continue to use it on 2018.4.18f1.
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Hi! Running an app with several scenes with different instances of an Ocean in them, loading one, another, then back to an menu/into screen (separate Unity scenes all of them) I observed that the prof…