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### Describe the bug
I've noticed that some properties of physics body are not networked properly, I was trying to access `Velocity`, `AngularVelocity`, `Mass`, `LocalMassCenter`, `Inertia` and `In…
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Hello!
Often we need DoesIntesect info for thousands of solids, especially for MEP purposes.
Bult-in detection is very slow, if we need 1000x1000 collision info, it calculates 1000^1000 times.
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Reported in godot-jolt/godot-jolt#508.
When running this:
```cpp
TriangleList triangles = {
{Float3(-2.0f, 2.0f, 2.0f), Float3(2.0f, 2.0f, 2.0f), Float3(-2.0f, 2.0f, -2.0f)},
{Float3(…
mihe updated
12 months ago
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### Disclaimers
- [X] I have searched the issue tracker to check if the issue has already been reported.
- [ ] My issue happened while using mods.
### What happened?
While a tad inconsistent, there…
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Opening an issue to discuss comment at https://github.com/godotengine/godot-proposals/issues/7308#issuecomment-1646151034:
For performance reasons I'm reluctant to support non-power of 2 / non-rect…
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### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or limitation you are having in your project
Currently, there is a menu option to…
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### Godot version
v4.1.beta.custom_build.ae896bbd
### System information
Any
### Issue description
The current [implementation](https://github.com/godotengine/godot/blob/33957aee69683cf…
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# Prologue
when I have a large rectangle with high mass, it spins unrealistically when in the air
here is a sequence of moving pictures in order to convey the problem appropriately:
![Peek 2023…
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In v2: Our team has observed that d0b09d27 causes `bodies_and_rods` to no longer converge during the IC stage. Furthermore, when MOORDYN_SSE is set to AVX2, the system actually diverges completely at …
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When defining models, Fornjot users can sweep a 2D sketch along a straight path to create a 3D solid. It would be desirable to support sweeping along other types of paths, for example circles.
This…