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I've been investigating ways to make games more accessible using the keyboard and controllers, and one kind of displayable that's difficult to use with this control scheme is viewports.
In many games…
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I've run it on macOS by installing powershell and using pwsh command in terminal, but there's an error arising:
---
ParserError: /Users/david/Documents/marketsScripts/net-liquidity.ps1:209
Line |
…
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### Problem or user concern
When using Cesium Native implementations like Unreal or Omniverse, a common use case is to use these apps to capture high resolution, high production quality visualisati…
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At the moment, every job within Spack CI is built 2 times regardless of the failure reason. Error modes can range from OOM kills to typos in package configs to true build failures to network interrupt…
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## Issue
Several core architectural features of the Web Platform (in HTML, CSS, client-side JavaScript, etc) may be abused to allow heuristic detectability of assistive technology, conflicting wit…
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# Background
The current UCO framework provides a robust platform for representing various cyber and physical objects but lacks specific properties for detailed geospatial analysis. Specificall…
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### Description
Mods (once we have them) should be able to approve questions so that they can be shown on the UI.
Showing questions without approving them first, at least at the beginning, is prob…
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https://github.com/MiSTer-devel/Arcade-MissileCommand_MiSTer/blob/eb51c3463775ec69360a6409ca21a5d824561179/rtl/trackball.v#L154-L155
it should be:
```verilog
mouse_mag_x = {mouse_sign_x, ps2_mou…
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It looks like Foundry currently re-computes the LOS and FOV polygons for a token every time a token is selected, regardless of whether anything has changed for that token. (Similarly, this re-computat…