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**Is your feature request related to a problem? Please describe.**
let me send packets async
**Describe the solution you'd like**
sendAsync() and writeAsync()
**Describe alternatives you've co…
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![nullprofile](https://user-images.githubusercontent.com/49797025/154786743-8102062b-7c8b-488a-8e79-78fd6834bfe8.png)
Affects 1.8. Reproduce by joining extremely early in the join process.
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Likely related to https://github.com/retrooper/packetevents/issues/216
Sending a player a PONG packet causes ViaVersion to error and disconnect the user with an out of bounds exception. Many other…
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Tested on 1.8. sendPacket() works fine but writePacket() fails.
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The join game packet doesn't exist as a wrapper. This contains registries such as a dimension's minimum and maximum height, and also the player's entity ID.
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The current latest 2.0 commit isn't usable because every single packet maps to TELEPORT_CONFIRM on the client side (id 0 on 1.18). The ID's for sending packets do not appear to be broken. I'm not us…