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With something not from the Mario games. This includes:
The red "size" mushroom
The green "1 up" mushroom
The poison mushroom
The Blue "ice" mushroom
The grey "ghost" mushroom
The fireflower
The invi…
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Hi all.
After playig with Sverchok a bit, it seems to me it lack some number of higher-level nodes. I wonder why? Is it like in contradiction with Sverchok's philosophy or just because no one managed …
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Most of the levels are pretty long.
What do you think about putting in mini-levels (with bonus, minigames, etc) in, like
http://www.file-upload.net/download-9312885/pick_up_to_go.smclvl.html
?
ghost updated
10 years ago
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aristurtle kindly pointed out that the LV-909 variant bundled with SDHI does not include HotRockets support, and has provided the following patch:
```
@PART[SDHI_Rockomax_LV-909_NoFairing] //LV-909 (…
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When scaling a particle effect the image of the particle does not scale with it. Therefore a particle effect with a x scale of negative one, the emission points are changed as expected but the sprites…
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When the concentration slider is used (or when the window is resized), all of the particles in solution in the Molecules View are redrawn. When increasing and decreasing concentration, this performan…
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React to particles of the same color
Trigger next level using some criteria
- fill up with particles?
- # of particles inside at any time?
Properties
- position: x, y, fixed z?
- image (or model / p…
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One problem is after redesigning the iterator to take advantage of the stack environment, they will no longer be isomorphic. You can't take a game written with the `Game` trait and translate it to usi…
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I have been lately using Buildcraft engines and the main problem is that they stopped working at all. It seems to be broken only on one, but my major save. The Stirling engine and combustion are worki…
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Posted about this for the last version. Mobs ignore the config when you try to disable them. Setting to 0 or false did nothing. Was told issue would be fixed in 1.1.2, it was not.
Started fresh, del…