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Currently we have been using `meta-rauc-community` and it works fine, the A/B partitioning scheme and OTA updates work as well (we use RAUC).
Since there is only a single partition for `boot`, I wo…
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The current mechanisms for handling render targets in EffectComposer are fairly difficult to use. A lot of the passes write to the "readBuffer" which makes the code a bit hard to follow. The "renderTo…
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With a system like pokeruby has to keep different languages' data separate, so code files don't get cluttered with `if`/`else`s.
So far the only separate builds are USA/Europe Revision 1.1 and Aust…
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### Problem Description
Hi all, we're working on a tile language similar to triton, and I'm supporting hip codegen along with composable kernel (for cuda, we used cute).
```python
template
cla…
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Copied over pending tasks from:
https://github.com/e-mission/e-mission-server/pull/961#issuecomment-2272509467
- [ ] change all the images to be stored in the emission dockerhub instead of my pers…
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### Description
We have a fable-library for which we wrote some native js code. We included it as `EmbeddedResource` in .fsproj, so it works on the .NET side with nuget packaging. But we noticed, t…
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Apparently contributions are welcome according to KingLemming on Discord, so I started working on a little something.
![image](https://user-images.githubusercontent.com/5995080/60633196-71a05680-9e…
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# To people coming from search: please [read this page first](https://reactjs.org/warnings/invalid-hook-call-warning.html). It contains most common possible fixes!
**Do you want to request a *f…
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An error occurred when running the sif file. --annotate 1 --plant 1 --intact_anno 1
```
2024-07-24 20:57:48,357 - main.py[line:316] - INFO:
--------------------------------------------------------…
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The idea is to be able to mix different diff, norm, spec etc. maps inside a shader, to create new materials without having tons of redundant texture files.
So in a shader this would look like that:…