-
## Introduction
An Aragon DAO has the concept of Voting Tokens. If an address holds some Voting Token, it gets to vote in the DAO.
## Idea description
Here's the setup:
- DAO0 uses VOTE0 t…
-
Hello! :wave:
I’m not sure if this is the best place to ask and share about this, but I decided to start working on a MP4 generator akin to this. I don’t know Rust, so I decided to just write it in…
ghost updated
2 years ago
-
Hello
Thank you for contributing to this amazing project.
I find out that tao uses gtk and with gtk, we can use the following C codes in order to render the whole window into the pixels.
```
voi…
-
Customer's description:
PROBLEM:
Currently when creating an HLSL11 shader, using the `#include` directive only works if specifying an absolute drive-relative path such as `#include "C:\\ShaderCommon.…
-
### Describe the bug
I'm trying this out on native Steam on NixOS. The Prefix download works fine (8.1), but I don't get the `rundll32` errors.
The main issue is that the WeMod window 'frame' show…
-
**Describe the issue you are having**
it just gets stuck at Starting Navmesh Source Collecting. and doesn't start up.
**What was you doing before it happened**
Answer: nothing just installed. I a…
-
I am trying to use quartz_nbt to read nbt data from Bedrock files but I can't seem to get it to work.
Im getting an ``Error: TagTypeMismatch { expected: 10, found: 8 }`` with this code:
```rust
use…
-
Happens occasionally, immediately on start after scene displayed.
```
2024-02-20T08:35:07.848604Z INFO bevy_winit::system: Creating new window "App" (0v1)
2024-02-20T08:35:07.848835Z INFO log: …
-
The use case here is somebody wanting to bind shift-left-click to a HUD action, while not triggering the main game context left-click behavior. I suspect if I do this, I'm going to have to switch to a…
-
### Please confirm
- [X] I have searched existing issues
- [X] This issue is not a duplicate of an existing one
- [X] I will fill this out to the best of my ability
### Describe what you'd like to b…