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**Description**
Compiling shaders with DXC built from source in the Release configuration from commit 05334a7 produces an exception.
The Debug configuration works fine.
**Steps to Reproduce**
Bu…
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Hello,
I don't even know if it's possible or not too much effort to fix, but with BSL shaders, these things don't work:
- Colored planets/comets
- All the stars/planets are visible at night, w…
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- macOS 10.8.5 Mountain Lion
- White Polycarbonate MacBook (Early 2008)
Issue: release 1.86 works fine, versions 1.88 and above (with new graphics) do not display correctly. See the attached scree…
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https://github.com/user-attachments/assets/5f2516e8-efac-44b9-9ec9-8bdcedbbd8cd
![Battle animation - background overlap thundara sfx](https://github.com/user-attachments/assets/8eb956da-7ce5-4c8f-8…
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**Describe the solution you'd like**
As the title describes, naga oil has functionality to declare virtual functions. It'd be fantastic if this could be leveraged to be able to write custom age, init…
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https://github.com/Autodesk/maya-usd/blob/8391cd9c44b546c1970ef2f7937439d1f338c17c/lib/mayaUsd/render/vp2ShaderFragments/usdPreviewSurfaceLightingAPI1.xml#L124-L129
I work for a studio where we hav…
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### Description of the issue
whenever I try to see underground with freecam it does not render correctly
![2024-04-29_20 42 45](https://github.com/MinecraftFreecam/Freecam/assets/39284934/24c0dae1-e…
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Most of these are not supported by skia, but can be used in impeller for either rendering or for binding in shaders.
Considerations:
* Document unsupported in Skia backend and throw when attemp…
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Hi, thanks for great work, I have a question as follows:
how to get global shade control result as Fig 1 shows in the paper? which shade can be adjust from light to heavy?
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### Describe the project you are working on
Writing shaders, including snippets that will be copied around.
### Describe the problem or limitation you are having in your project
There is a co…